課程名稱 |
(中文) 智慧產品互動設計 (英文) Interaction Design For Smart Products |
開課單位 | 工業設計研究所 | ||
課程代碼 | D6030 | ||||
授課教師 | 陳立杰 | ||||
學分數 | 3.0 | 必/選修 | 選修 | 開課年級 | 研究所 |
先修科目或先備能力: | |||||
課程概述與目標:本課程介紹智慧產品的特徵、科技、產品開發策略、體驗設計與互動設計方法、以及原型製作工具。 | |||||
教科書 | Sendpoints Ed., 2017, Smart Product Design, SendPoints Books. Claire Rowland, Elizabeth Goodman, Martin Charlier, Ann Light, Alfred Lui, 2015, Designing Connected Products: UX for the Consumer Internet of Things, O'Reilly Media. |
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參考教材 | 1. Fawzi Behmann, Kwok Wu, 2015, Collaborative Internet of Things (C-IoT): for Future Smart Connected Life and Business, John Wiley & Sons. 2. Michael Miller, 2015, The Internet of Things: How Smart TVs, Smart Cars, Smart Homes, and Smart Cities Are Changing the World, Que. |
課程大綱 | 學生學習目標 | 單元學習活動 | 學習成效評量 | 備註 | ||
週 | 單元主題 | 內容綱要 | ||||
1 | 1.What are Smart Products | 1.1 Life cycle support 1.2 Context-aware 1.3 Pro-activity 1.4 Self‐organized 1.5 Adaptiveness |
智慧產品的特徵 |
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2 | 2. Technologies Enabling Smart Products | 2.1 Sensing 2.2 Wireless communication 2.3 Rich context representations 2.4 Semantic technologies |
智慧產品的相關科技 |
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3 | 3. Technologies Enabling the Internet of Things (IoT) | 3.1 Sensors 3.2 Networks 3.3 Standards 3.4 Augmented intelligence 3.5 Augmented behavior |
物聯網的相關科技 |
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4 | 4. How Smart, Connected Products are Transforming Companies and Competition | 4.1 What can smart, connected products do? 4.2 Transforming the value chain 4.3 Reshaping industry structure 4.4 New industry boundaries |
智慧與物聯網產品對企業競爭力的影響 |
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5 | 5. Design Characteristics of Smart Product-Service Systems (PSSs) | 5.1 Consumer empowerment 5.2 Individualization of services 5.3 Community feeling 5.4 Service involvement 5.5 Product ownership 5.6 Individual/shared experience 5.7 Continuous growth |
智慧產品與服務系統的設計特質 |
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6 | 6. Five Ways Product Design Needs to Evolve for the IoT | 6.1 Design for upgradability 6.2 Design for saving time 6.3 Design for communication 6.4 Design for discovery 6.5 Design for creating insight |
智慧產品所需的設計進化 |
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7 | 7. Understanding People and Context | 7.1 Initial Questions and Concepts 7.2 Techniques: from Asking to Watching to Making |
如何了解人與脈絡 |
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8 | 8. Translating Research into Product Definitions | 8.1 Why Does Your Product Matter? 8.2 What Is Your Product? 8.3 What Does the Product Do? |
如何藉由設計研究定義產品 |
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9 | 9. Midterm Presentation and Discussion | 9.1 Design Pitch 9.2 Design Research Presentation |
設計提案方法演練 |
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10 | 10. Interface and Interaction Design | 10.1 User Interfaces for Smart Things 10.2 Types of Interaction 10.3 IoT-Specific Challenges and Opportunities 10.4 Universal Design and Accessibility |
使用者介面與互動設計 |
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11 | 11. Cross-Device Interactions and Interusability | 11.1 Cross-Platform UX and Usability 11.2 What Is Interusability? 11.3 Conceptual Models and Composition 11.4 Consistency 11.5 Continuity |
跨裝置互動及其交互實用性 |
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12 | 12. Responsible Smart and IoT Product Design | 12.1 Security 12.2 Privacy 12.3 Social Engineering 12.4 Environment |
智慧與物聯網產品設計的社會責任 |
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13 | 13. Supporting Key Interactions | 13.1 Setup 13.2 In-Life Housekeeping 13.3 Discovery 13.4 Control Experiences 13.5 Platforms 13.6 The Technology of Getting Things Connected |
關鍵互動模式的支援機制與科技 |
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14 | 14. Designing with Data | 14.1 Data in IoT 14.2 Types of Data-Driven Product 14.3 What This Means for Design |
設計時將物聯網可能產生的巨量資料納入考量 |
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15 | 15. Iterative Design: Prototyping and Learning | 15.1 The Necessity of Working Iteratively 15.2 Using Prototypes to Answer Questions 15.3 How Do You Decide What to Prototype? 15.4 Evaluation: Success Demands Failure |
反覆式的設計原型製作與評估方法 |
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16 | 16. Arduino Programming | 16.1 Working with Digital Interfaces 16.2 Interfacing with Analog Devices 16.3 Communicating with Devices 16.4 Using Sensors 16.5 Working with Motors 16.6 Using an LCD |
製作智慧產品互動原型之微控制器基礎程式設計 |
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17 | 17. Network Programming | 17.1 Connecting the Arduino to a Network 17.2 The Ethernet Shield Library 17.3 Writing a Network Program 17.4 The Web Protocol 17.5 Reading Sensor Data from a Web Server 17.6 Controlling an Arduino from the Web |
製作物聯網產品互動原型之微控制器網路程式設計 |
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18 | 18. Final Presentation and Demonstration | 18.1 Storyboard Presentation 18.2 Prototype Demonstration |
互動設計分鏡腳本與原型成果展示演練 |
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教學要點概述: |
核心能力 | 實驗 | 專題 | 報告 | 作業 | ||
核心能力一 | 積極創意思考之能力 | 2/10 | 2 | 2 | 2 | 2 |
核心能力二 | 洞察設計發展之能力 | 2/10 | 2 | 2 | 2 | 2 |
核心能力四 | 統合多元領域之能力 | 3/10 | 3 | 3 | 3 | 3 |
核心能力五 | 體察社會責任之能力 | 3/10 | 3 | 3 | 3 | 3 |