課程大綱 Syllabus |
學生學習目標 Learning Objectives |
單元學習活動 Learning Activities |
學習成效評量 Evaluation |
備註 Notes |
序 No. | 單元主題 Unit topic |
內容綱要 Content summary |
1 | 1.What are Smart Products |
1.1 Life cycle support
1.2 Context-aware
1.3 Pro-activity
1.4 Self‐organized
1.5 Adaptiveness |
智慧產品的特徵 |
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2 | 2. Technologies Enabling Smart Products |
2.1 Sensing
2.2 Wireless communication
2.3 Rich context representations
2.4 Semantic technologies |
智慧產品的相關科技 |
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3 | 3. Technologies Enabling the Internet of Things (IoT) |
3.1 Sensors
3.2 Networks
3.3 Standards
3.4 Augmented intelligence
3.5 Augmented behavior |
物聯網的相關科技 |
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4 | 4. How Smart, Connected Products are Transforming Companies and Competition |
4.1 What can smart, connected products do?
4.2 Transforming the value chain
4.3 Reshaping industry structure
4.4 New industry boundaries |
智慧與物聯網產品對企業競爭力的影響 |
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5 | 5. Design Characteristics of Smart Product-Service Systems (PSSs) |
5.1 Consumer empowerment
5.2 Individualization of services
5.3 Community feeling
5.4 Service involvement
5.5 Product ownership
5.6 Individual/shared experience
5.7 Continuous growth |
智慧產品與服務系統的設計特質 |
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6 | 6. Five Ways Product Design Needs to Evolve for the IoT |
6.1 Design for upgradability
6.2 Design for saving time
6.3 Design for communication
6.4 Design for discovery
6.5 Design for creating insight |
智慧產品所需的設計進化 |
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7 | 7. Understanding People and Context |
7.1 Initial Questions and Concepts
7.2 Techniques: from Asking to Watching to Making |
如何了解人與脈絡 |
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8 | 8. Translating Research into Product Definitions |
8.1 Why Does Your Product Matter?
8.2 What Is Your Product?
8.3 What Does the Product Do?
8.4 Design Pitch
8.5 Design Research Presentation |
如何藉由設計研究定義產品,設計提案方法演練 |
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9 | 9. Interface and Interaction Design |
9.1 User Interfaces for Smart Things
9.2 Types of Interaction
9.3 IoT-Specific Challenges and Opportunities
9.4 Universal Design and Accessibility |
使用者介面與互動設計 |
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10 | 10. Cross-Device Interactions and Interusability |
10.1 Cross-Platform UX and Usability
10.2 What Is Interusability?
10.3 Conceptual Models and Composition
10.4 Consistency
10.5 Continuity |
跨裝置互動及其交互實用性 |
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11 | 11. Responsible Smart and IoT Product Design |
11.1 Security
11.2 Privacy
11.3 Social Engineering
11.4 Environment |
智慧與物聯網產品設計的社會責任 |
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12 | 12. Supporting Key Interactions |
12.1 Setup
12.2 In-Life Housekeeping
12.3 Discovery
12.4 Control Experiences
12.5 Platforms
12.6 The Technology of Getting Things Connected |
關鍵互動模式的支援機制與科技 |
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13 | 13. Designing with Data |
13.1 Data in IoT
13.2 Types of Data-Driven Product
13.3 What This Means for Design |
設計時將物聯網可能產生的巨量資料納入考量 |
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14 | 14. Iterative Design: Prototyping and Learning |
14.1 The Necessity of Working Iteratively
14.2 Using Prototypes to Answer Questions
14.3 How Do You Decide What to Prototype?
14.4 Evaluation: Success Demands Failure |
迭代式的設計原型製作與評估方法 |
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15 | 15. Arduino Programming |
15.1 Working with Digital Interfaces
15.2 Interfacing with Analog Devices
15.3 Communicating with Devices
15.4 Using Sensors
15.5 Working with Motors
15.6 Using an LCD |
製作智慧產品互動原型之微控制器基礎程式設計 |
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16 | 16. Network Programming |
16.1 Connecting the Arduino to a Network
16.2 The Ethernet Shield Library
16.3 Writing a Network Program
16.4 The Web Protocol
16.5 Reading Sensor Data from a Web Server
16.6 Controlling an Arduino from the Web |
製作物聯網產品互動原型之微控制器網路程式設計 |
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