教學大綱表 (112學年度 第2學期)
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課程名稱
Course Title
(中文) 智慧產品互動設計
(英文) Interaction Design For Smart Products
開課單位
Departments
工業設計研究所
課程代碼
Course No.
D6030
授課教師
Instructor
陳立杰
學分數
Credit
3.0 必/選修
core required/optional
選修 開課年級
Level
研究所
先修科目或先備能力(Course Pre-requisites):
課程概述與目標(Course Overview and Goals):本課程介紹智慧產品的特徵、科技、產品開發策略、體驗設計與互動設計方法、以及原型製作工具。
教科書(Textbook) Sendpoints Ed., 2017, Smart Product Design, SendPoints Books.
Claire Rowland, Elizabeth Goodman, Martin Charlier, Ann Light, Alfred Lui, 2015, Designing Connected Products: UX for the Consumer Internet of Things, O'Reilly Media.
參考教材(Reference) 1. Fawzi Behmann, Kwok Wu, 2015, Collaborative Internet of Things (C-IoT): for Future Smart Connected Life and Business, John Wiley & Sons.
2. Michael Miller, 2015, The Internet of Things: How Smart TVs, Smart Cars, Smart Homes, and Smart Cities Are Changing the World, Que.
課程大綱 Syllabus 學生學習目標
Learning Objectives
單元學習活動
Learning Activities
學習成效評量
Evaluation
備註
Notes

No.
單元主題
Unit topic
內容綱要
Content summary
1 1.What are Smart Products 1.1 Life cycle support
1.2 Context-aware
1.3 Pro-activity
1.4 Self‐organized
1.5 Adaptiveness
智慧產品的特徵  
2 2. Technologies Enabling Smart Products 2.1 Sensing
2.2 Wireless communication
2.3 Rich context representations
2.4 Semantic technologies
智慧產品的相關科技  
3 3. Technologies Enabling the Internet of Things (IoT) 3.1 Sensors
3.2 Networks
3.3 Standards
3.4 Augmented intelligence
3.5 Augmented behavior
物聯網的相關科技  
4 4. How Smart, Connected Products are Transforming Companies and Competition 4.1 What can smart, connected products do?
4.2 Transforming the value chain
4.3 Reshaping industry structure
4.4 New industry boundaries
智慧與物聯網產品對企業競爭力的影響  
5 5. Design Characteristics of Smart Product-Service Systems (PSSs) 5.1 Consumer empowerment
5.2 Individualization of services
5.3 Community feeling
5.4 Service involvement
5.5 Product ownership
5.6 Individual/shared experience
5.7 Continuous growth
智慧產品與服務系統的設計特質  
6 6. Five Ways Product Design Needs to Evolve for the IoT 6.1 Design for upgradability
6.2 Design for saving time
6.3 Design for communication
6.4 Design for discovery
6.5 Design for creating insight
智慧產品所需的設計進化  
7 7. Understanding People and Context 7.1 Initial Questions and Concepts
7.2 Techniques: from Asking to Watching to Making
如何了解人與脈絡  
8 8. Translating Research into Product Definitions 8.1 Why Does Your Product Matter?
8.2 What Is Your Product?
8.3 What Does the Product Do?
8.4 Design Pitch
8.5 Design Research Presentation
如何藉由設計研究定義產品,設計提案方法演練  
9 9. Interface and Interaction Design 9.1 User Interfaces for Smart Things
9.2 Types of Interaction
9.3 IoT-Specific Challenges and Opportunities
9.4 Universal Design and Accessibility
使用者介面與互動設計  
10 10. Cross-Device Interactions and Interusability 10.1 Cross-Platform UX and Usability
10.2 What Is Interusability?
10.3 Conceptual Models and Composition
10.4 Consistency
10.5 Continuity
跨裝置互動及其交互實用性  
11 11. Responsible Smart and IoT Product Design 11.1 Security
11.2 Privacy
11.3 Social Engineering
11.4 Environment
智慧與物聯網產品設計的社會責任  
12 12. Supporting Key Interactions 12.1 Setup
12.2 In-Life Housekeeping
12.3 Discovery
12.4 Control Experiences
12.5 Platforms
12.6 The Technology of Getting Things Connected
關鍵互動模式的支援機制與科技  
13 13. Designing with Data 13.1 Data in IoT
13.2 Types of Data-Driven Product
13.3 What This Means for Design
設計時將物聯網可能產生的巨量資料納入考量  
14 14. Iterative Design: Prototyping and Learning 14.1 The Necessity of Working Iteratively
14.2 Using Prototypes to Answer Questions
14.3 How Do You Decide What to Prototype?
14.4 Evaluation: Success Demands Failure
迭代式的設計原型製作與評估方法  
15 15. Arduino Programming 15.1 Working with Digital Interfaces
15.2 Interfacing with Analog Devices
15.3 Communicating with Devices
15.4 Using Sensors
15.5 Working with Motors
15.6 Using an LCD
製作智慧產品互動原型之微控制器基礎程式設計  
16 16. Network Programming 16.1 Connecting the Arduino to a Network
16.2 The Ethernet Shield Library
16.3 Writing a Network Program
16.4 The Web Protocol
16.5 Reading Sensor Data from a Web Server
16.6 Controlling an Arduino from the Web
製作物聯網產品互動原型之微控制器網路程式設計  
彈性教學週活動規劃

No.
實施期間
Period
實施方式
Content
教學說明
Teaching instructions
彈性教學評量方式
Evaluation
備註
Notes
1 起:2024-06-10 迄:2024-06-23 5.小專題 Project Team Project Final Presentation, Storyboard Presentation, Prototype Demonstration Demonstration of Team Achievements


教學要點概述:
1.自編教材 Handout by Instructor:
■ 1-1.簡報 Slids
■ 1-2.影音教材 Videos
□ 1-3.教具 Teaching Aids
□ 1-4.教科書 Textbook
□ 1-5.其他 Other
□ 2.自編評量工具/量表 Educational Assessment
□ 3.教科書作者提供 Textbook

成績考核 Performance Evaluation: 作業:40%   專題:50%   彈性教學:10%  

教學資源(Teaching Resources):
■ 教材電子檔(Soft Copy of the Handout or the Textbook)
□ 課程網站(Website)
扣考規定:http://eboard.ttu.edu.tw/ttuwebpost/showcontent-news.php?id=504