課程名稱 Course Title |
(中文) 認知遊戲設計特論
(英文) Special Topics On Cognitive Game Design |
開課單位 Departments |
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課程代碼 Course No. |
V5260 |
授課教師 Instructor |
陳彥甫 |
學分數 Credit |
2.0 |
必/選修 core required/optional |
選修 |
開課年級 Level |
研究所 |
先修科目或先備能力(Course Pre-requisites):手繪(必須)、手作與程式編寫等能力(二擇一) |
課程概述與目標(Course Overview and Goals):本課程為設計實務研究課程,結合認知心理、認知行為與遊戲設計,進入指定場域觀察與訪談,並藉由質性研究方法-個案研究、民族誌,進行認知遊戲的創造與驗證,理解設計實務的研究過程。
*由於課程會進入場域進行觀察,修課人數不宜過多,目前僅開放給大四以上同學選修。 |
教科書(Textbook) |
1.David Fetterman, Ethnography: Step-by-Step (Applied Social Research Methods Book 17) 4th, SAGE Publications, Inc; 2019.
2.Robert K. Yin, Case Study Research and Applications: Design and Methods 6th, SAGE Publications, Inc; 2017.
3. Judith S. Bec & Aaron T. Beck, Cognitive Behavior Therapy: Basics and Beyond 3rd, The Guilford Press; 2020.
4. Zack Hiwiller, Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players 1st, New Riders, 2015. |
參考教材(Reference) |
Justin Gary, Think Like A Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential, Aviva Publishing, 2018. |
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