教學大綱表 (113學年度 第1學期)
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課程名稱
Course Title
(中文) 認知遊戲設計特論
(英文) Special Topics On Cognitive Game Design
開課單位
Departments
課程代碼
Course No.
V5260
授課教師
Instructor
陳彥甫
學分數
Credit
3.0 必/選修
core required/optional
選修 開課年級
Level
研究所
先修科目或先備能力(Course Pre-requisites):English Only! Need Practical Skills on Design Field.
課程概述與目標(Course Overview and Goals):This practical design research course integrates cognitive psychology, cognitive behaviour, and game design. Students will conduct observations and interviews in designated field settings, and through qualitative research methods—such as case studies and ethnography—create and validate cognitive games, understanding the research process in design practice.

*Due to the field observations involved in the course, the number of students is limited. It is currently open only to senior students and above.
教科書(Textbook) 1.David Fetterman, Ethnography: Step-by-Step (Applied Social Research Methods Book 17) 4th, SAGE Publications, Inc; 2019.
2.Robert K. Yin, Case Study Research and Applications: Design and Methods 6th, SAGE Publications, Inc; 2017.
3. Judith S. Bec & Aaron T. Beck, Cognitive Behavior Therapy: Basics and Beyond 3rd, The Guilford Press; 2020.
4. Zack Hiwiller, Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players 1st, New Riders, 2015.
參考教材(Reference) Justin Gary, Think Like A Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential, Aviva Publishing, 2018.
課程大綱 Syllabus 學生學習目標
Learning Objectives
單元學習活動
Learning Activities
學習成效評量
Evaluation
備註
Notes

No.
單元主題
Unit topic
內容綱要
Content summary
1 Course Orientation 1. The Context of Practice-led Research in Design
2. The Overall Course Objectives and Guidelines
3. The Weekly Learning Objectives and Schedule
Understand the course's nature as a design practice research course, familiarize yourself with the weekly learning objectives and schedule, and develop a personal learning plan accordingly. 講授
探索體驗
 
2 Brain Science (1) From the Brian Function to Cognition and Reaction Understanding the Generation and Execution of Cognitive Behavior 討論
講授
實作
 
3 Brain Science (2) From the Brian Function to Cognition and Reaction Understanding the Generation and Execution of Cognitive Behavior 討論
講授
實作
 
4 Qualitative Research and Game Design (1) 1. The Nature and Methods of Qualitative Research
2. Explanation and Practice of the Case Study Method
1. Understand how to conduct game research and design through qualitative research
2. Learn the content and analysis of the case study method
3. Practice the case study method
設計研究
講授
實作
個別或小組指導
 
5 Case Study: Cognitive Process Analysis of Games and Toys Exploring the Cognitive Processes of Different Games and Toys Using the Case Study Method Exploring the Cognitive Processes of Different Games and Toys Using the Case Study Method 心得發表
報告
 
6 Qualitative Research and Game Design (2) 1. The Nature and Methods of Qualitative Research
2. Explanation and Practice of the Ethnographic Method
1. Understand how to conduct game research and design through qualitative research
2. Learn the content and analysis of the ethnographic method
3. Practice the ethnographic method
設計研究
講授
實作
個別或小組指導
 
7 Ethnography: Cognitive Process Analysis of Games and Toys Exploring the Cognitive Processes of Different Games and Toys Using the Ethnography Method Exploring the Cognitive Processes of Different Games and Toys Using the Ethnography Method 心得發表
報告
 
8 Practical Design of Cognitive Games Using Case Study and Ethnographic Methods (1) Practical Design of Cognitive Games Using Case Study and Ethnographic Methods Practical Design of Cognitive Games Using Case Study and Ethnographic Methods 討論
實作
專題
 
9 Practical Design of Cognitive Games Using Case Study and Ethnographic Methods (2) Practical Design of Cognitive Games Using Case Study and Ethnographic Methods Practical Design of Cognitive Games Using Case Study and Ethnographic Methods 討論
實作
專題
 
10 Practical Design of Cognitive Games Using Case Study and Ethnographic Methods (3) Practical Design of Cognitive Games Using Case Study and Ethnographic Methods Practical Design of Cognitive Games Using Case Study and Ethnographic Methods 討論
實作
專題
 
11 Practical Design of Cognitive Games Using Case Study and Ethnographic Methods (4) Practical Design of Cognitive Games Using Case Study and Ethnographic Methods Practical Design of Cognitive Games Using Case Study and Ethnographic Methods 討論
實作
專題
 
12 Writing Up: Practical Research Paper on Cognitive Game Design (1) Writing Up: Practical Research Paper on Cognitive Game Design Writing Up: Practical Research Paper on Cognitive Game Design 個別或小組指導
專題
 
13 Writing Up: Practical Research Paper on Cognitive Game Design (2) Writing Up: Practical Research Paper on Cognitive Game Design Writing Up: Practical Research Paper on Cognitive Game Design 個別或小組指導
專題
 
14 Writing Up: Practical Research Paper on Cognitive Game Design (3) Writing Up: Practical Research Paper on Cognitive Game Design Writing Up: Practical Research Paper on Cognitive Game Design 個別或小組指導
專題
 
15 Writing Up: Practical Research Paper on Cognitive Game Design (4) Writing Up: Practical Research Paper on Cognitive Game Design Writing Up: Practical Research Paper on Cognitive Game Design 個別或小組指導
專題
 
彈性教學週活動規劃

No.
實施期間
Period
實施方式
Content
教學說明
Teaching instructions
彈性教學評量方式
Evaluation
備註
Notes
1 起:2024-10-19 迄:2024-10-19 4.見習參訪 Field trip Visiting Dementia Area in Taipei Veterans Hom Refection Report


教學要點概述:
1.自編教材 Handout by Instructor:
■ 1-1.簡報 Slids
□ 1-2.影音教材 Videos
□ 1-3.教具 Teaching Aids
□ 1-4.教科書 Textbook
□ 1-5.其他 Other
□ 2.自編評量工具/量表 Educational Assessment
□ 3.教科書作者提供 Textbook

成績考核 Performance Evaluation: 專題:60%   報告:30%   彈性教學:10%  

教學資源(Teaching Resources):
□ 教材電子檔(Soft Copy of the Handout or the Textbook)
□ 課程網站(Website)
教學相關配合事項:This course will involve off-campus classes on Saturdays. By the end of the semester, students are required to complete
扣考規定:https://curri.ttu.edu.tw/p/412-1033-1254.php